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Physically Based Rendering: From Theory to Implementation
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Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation, Third Edition is a comprehensive guide to creating photorealistic imagery using modern rendering techniques.
This fully updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and more.
With a unique literate programming approach that combines human-readable documentation and source code into a single reference, this book is an essential resource for anyone looking to master physically based rendering.
Whether you're a student, educator, or professional in the field of computer graphics, this book will provide you with the knowledge and tools you need to create stunning imagery that accurately represents real-world lighting and materials.
Get your copy today and unlock the secrets of physically based rendering!
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