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Foundations of Game Engine Development, Volume 2: Rendering
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Foundations of Game Engine Development, Volume 2: Rendering
The "Real-Time Rendering in Modern Game Engines" book is a must-read for any aspiring game developer looking to create stunning, photorealistic graphics in their games.
With a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods, this comprehensive guide covers it all.
But that's not all - the book also delves into advanced rendering techniques such as volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction, giving you the tools to create truly immersive gaming experiences.
And with practical implementation emphasized throughout, you'll be able to put your newfound knowledge into action right away.
Don't miss out on this opportunity to take your game development skills to the next level - get your copy of "Real-Time Rendering in Modern Game Engines" today!
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